Sorry, can't help with the payment providers as I obviously have no control over them (I can confirm that other people are buying with paypal with no issue however). Perhaps try Stripe?
I appreciate the response, and am glad the necessary time and steps are being taken to a full and working Mac version. I, Peter griffin family guy, forgive you. will be sure to get the Mac version when available! also, will it just be another link on the main page or will I have to check somewhere else?
Hi, just so you know: the address from the readme file points to www.rajacorp.itch.io/GridRoad, which throws an error because the certificate is only valid for *.itch.io. You shoulkd put the address without the "www.".
Regarding payment options, itch handles everything, so if your method of payment won't work with stripe or paypal I can't really do anything for you (very sorry).
Also, it might good for the game to save all of the levels I had made which results in a pass, or at least the one which game me my highest score. I'd like to go back to older levels and improve my score but I'm likely not going to remember all of my designs
Had another crash on Giga. Annoying. Took me over an hour to sort all these lanes. Was gonna test it before adding traffic lights knowing it might crash
I NEED more maps and the ability to change multiple lights at once, instead of one by one. I'm addicted to this game, best 2 dollar purchase I've ever made!
Thank you! More maps are coming very soon. I haven't added a way to change multiple lights yet but in the new update there are lots of improvements that should make modifying traffic lights a lot quicker.
Long-term I'll try to think of a good way to edit multiple lights at once.
Thank you so much for replying so quickly, I'm genuinely super excited to see what's in store for future versions of this game.
If it weren't for Real Civil Engineer on YouTube, then I might have never known this game existed, but so glad I've found you, cause this game is very satisficing to play. ;3
Came from RCE videos. This game looks great! Unfortunately don’t have a windows pc atm so can’t play yet, but have bought the game to help support you and the development of it! Looking forward to see what you do!
I am going to hold a poll on whether or not to do this. Lots of people have told me they don't mind the level layouts being based on driving on the left. But there of course must be people like yourself who do mind.
The only reason I'm hesitant to make left-hand-drive and right-hand-drive variants of every level is that it would result in two separate leaderboards for each level. I can imagine it would be quite annoying opening up a learderboard to see what score your friend got on a level only to see they have a score for a different level.
Yeah that's what I meant :P but I still think it's not ideal. Say I play squareaboutLEFT and i pop open the leaderboard and see my mate Hans only has a score for squareaboutRIGHT.
Or an American is playing the game and all of a sudden gets the urge to see how he measures up to RCE's scores, only to realise RCE's scores won't be comparable to their own American scores.
(In case it isn't obvious, it's near impossible to get left-hand and right-hand level variants to behave the same way and give the same scores)
It's not possible to add a preference that just mirrors the display left-to-right on the UI layer without actually modifying the representation on the application layer?
Great games I don't regret my purchase, now it would be cool to add a sandbox mode, and a free mode without being prevented from starting traffic because of bad intersections
RCEs first video brought me here, very fun game, looking forward to some in game leader boards in the future. If you want some high scores to try and beat in the mean time join the discord, plenty of high scores on there to have a go at
Could you please put this on Steam for 10 Bucks or so and then continue to develop it? Would be a shame if it stays at 5 levels forever and 2$ isnt a price you should be offering :)
It has great potential, but in the current state 2$ is a fair price. If you think it should be more you can always buy it again or pay a higher price on itchio. Steam might give more exposure but has also the risk of people abandoning the game or giving bad reviews due to its unfinished state
RCE played so poorly it made me rage and STILL beat dev scores (no offense), so painful to watch I bought the game to show everyone how to really play.
Replies w/ screenshots incoming(FYI this setup's light intervals are still not even close to max efficiency)
There's unfortunately a bit of simulation difference between peoples systems. I'm trying hard to solve this (or at the very least reduce it) but it's a very difficult problem to fix.
I managed this with the left light being 2 on, 2 off.. And so on, and the right one being 2 off, 2 on.. And so on! Since the cars are on a fixed seed it seems like one could do some weird things to optimize their score
The arrow system confused me quite a lot, I had no idea what that quadrouple button did until I saw your screenshot! That'll make life a bit easier ahah
The traffic lights near the bottom do seem to contribute some score, I run into traffic jams without pulling the lights slightly further back. It's fascinating how well you can do by selectively removing traffic lights and just letting the cars bump into one another
This did really well, the left lane was basically like a copy of the bottom lane in terms of traffic flow! Left light is on, off, on, off.. Right light is off, on, off, on..
Please add an undo/redo option and save the layout of a level even if it is closed. Otherwise one missclick destroys a lot of work which is annoying for larger levels.
Could you change the lights such that they are all red by default? It would make it a lot easier to test various things (just slap down a traffic light and hit start, knowing that no cars will be coming from that direction, so you can see how the rest of the network interacts with each other and so on), since you often have fewer green ticks than you do red, it also reduces the number of mouse clicks you have to make before a light is done
Could you also make it so that you can drag over multiple segments to turn them red/green depending on the state of the first? Right now there is a lot of clicking involved.
Purple cars in the north to west right turn lane are running the red light which causes this solution to fail. They do not run the light after I removed the south to west left turn lane light.
The bug is also phase dependent, so shifting all the lights forward in time by the same amount solved it.
There's a tutorial (I realise it needs work). You could also try watching RCE’s video on YouTube to get a feel for the game. Also you could hop on the discord and ask your questions there.
The game has a problem with multi-lane intersections and anything besides straight roads meeting with some lights in the middle is not really possible at the moment due to bugs, meaning you can't try out those juicier intersection designs. I also think the entry and exit arrows should be two tiles further back, as you can't place arrows immediately following each other, rendering the outer two tiles of the map mostly unusable.
Anyway it was two bucks and I had a good time for an hour or so so that's nice.
The new update coming in the next couple of days should solve the majority of the pathfinding bugs. I'm also a little surprised you seem to be encountering them so frequently? I've only seen reports of them occuring in very complex layouts, is your experience different?
With the two tile thing I'm generally deliberately restricting the players options of where they can place roads (Similar to when I have trees or houses blocking parts of the grid). I will try to chop off any sections of the grid that is completely unusable moving forward though.
When opening a level, the camera scrolls to the top left corner like there were left and up arrow keys pressed except they are not. I tried rebooting the computer, disconnecting the keyboard, also disconnected the 3D mouse I usually have connected to my computer. It still does the thing same every time.
Had the exact same problem, I had a steering wheel plugged into the computer so I think the game is pulling a joypad x-axis or something similar rather than just the arrow keys. Fixed it by unplugging the wheel :)
I was already using only a normal mouse yesterday because the 3D mouse was my first suspect. Now I got the problem resolved by also shutting down the 3D mouse software that was still running in the background.
I think you should look into this and figure out if the game takes any commands from the possible game controller in addition to the arrow keys and middle mouse button as the problem appeared with a steering wheel too.
Edit: sorry, page refreshed and I put this on the wrong comment
Don't know if you’ve found it yet, but I encountered this bug also and it seemed to be when going to the level select menu after solving the level, and not continuing to the next level, but I couldn't test it fully as I already had 3 stars.
The level doesn't need to be redone though, you just go back to the main menu then then back to level select and it shows your stars.
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Do you have a discord server? If not it'd be great to have for building a community for the game. mad props on the game so far, proud of you <3
https://discord.com/invite/9VaYBWywpS
Thanks a load :)
Can't pay with paypal.
Failed to create PayPal payment (401)
Sorry, can't help with the payment providers as I obviously have no control over them (I can confirm that other people are buying with paypal with no issue however). Perhaps try Stripe?
still waiting on the Mac release
Update is taking my longer than expected due to a load of admin work :(
New ETA is Wednesday if not sooner. I'm very sorry for the delay Peter, please forgive me.
I appreciate the response, and am glad the necessary time and steps are being taken to a full and working Mac version. I, Peter griffin family guy, forgive you. will be sure to get the Mac version when available! also, will it just be another link on the main page or will I have to check somewhere else?
It'll be right next to the windows download on this page ;)
Hey Peter, if your willing to test a mac release could you please join the discord and send me a dm please.
https://discord.gg/Qt9C6yjGBq
Hi, just so you know: the address from the readme file points to www.rajacorp.itch.io/GridRoad, which throws an error because the certificate is only valid for *.itch.io. You shoulkd put the address without the "www.".
Thanks for the heads up :)
awesome game
Thanks a load!
two questions;
Will there be a possibility to pay with Paysafecard?
Will GridRoad be available on Steam?
Steam release should be within a month.
Regarding payment options, itch handles everything, so if your method of payment won't work with stripe or paypal I can't really do anything for you (very sorry).
Does anyone know if there is going to be a mobile version. It seems like a perfect game for it.
I'd like to eventually, but am prioritising pc/mac/linux release first. A very rough timeline:
Each step is reliant on the sufficient success of the step before it.
Im glad its in the planes, hope everything goes well and thanks for replying.
Crashes are really annoying and it doesn't save your maps so you can't go back to them :(
I'll try to fix the bug asap and will also add a level save system in the next update. Sorry!
This is causing the problem.
Fixed in the upcoming update :)
Hi, will it be possible to pay with IDEAL?
Unfortunately I am limited to itch's payment providers (stripe and paypal. Sorry
Also, it might good for the game to save all of the levels I had made which results in a pass, or at least the one which game me my highest score. I'd like to go back to older levels and improve my score but I'm likely not going to remember all of my designs
Does it have a save feature? Would be nice to save my level half way through so I can exit the game if need be
Will be in the next update.
Had another crash on Giga. Annoying. Took me over an hour to sort all these lanes. Was gonna test it before adding traffic lights knowing it might crash
Sorry about that I know it's frustrating. I'll try to fix it asap.
It would be nice if you could pause the simulation and see which light tick it is on
Should be in the next update ;)
Thank you!
I NEED more maps and the ability to change multiple lights at once, instead of one by one. I'm addicted to this game, best 2 dollar purchase I've ever made!
Thank you! More maps are coming very soon. I haven't added a way to change multiple lights yet but in the new update there are lots of improvements that should make modifying traffic lights a lot quicker.
Long-term I'll try to think of a good way to edit multiple lights at once.
Thank you so much for replying so quickly, I'm genuinely super excited to see what's in store for future versions of this game.
If it weren't for Real Civil Engineer on YouTube, then I might have never known this game existed, but so glad I've found you, cause this game is very satisficing to play. ;3
Hi, Wanted to know when the mac version will be out?
A mac version will come along side the new update that I'm trying my hardest to get out this week.
Thank you !!
Came from RCE videos. This game looks great! Unfortunately don’t have a windows pc atm so can’t play yet, but have bought the game to help support you and the development of it! Looking forward to see what you do!
Same here
Will there be a level building mode where you can build a level and let others play it?
Yes but that will come closer to full release. Approximtely 3 months from now.
Game has crashed on me twice. Both times when starting the simulation but on different levels
If you could post a screenshot of the road layouts that caused the crash that would be very helpful
Yes, I took a photo so I could recreate it although not had a chance yet
Thank you I'll try to get that fixed asap.
also please add regular european/american car movement - not only that british nonsense
I am going to hold a poll on whether or not to do this. Lots of people have told me they don't mind the level layouts being based on driving on the left. But there of course must be people like yourself who do mind.
The only reason I'm hesitant to make left-hand-drive and right-hand-drive variants of every level is that it would result in two separate leaderboards for each level. I can imagine it would be quite annoying opening up a learderboard to see what score your friend got on a level only to see they have a score for a different level.
Yeah that's what I meant :P but I still think it's not ideal. Say I play squareaboutLEFT and i pop open the leaderboard and see my mate Hans only has a score for squareaboutRIGHT.
Or an American is playing the game and all of a sudden gets the urge to see how he measures up to RCE's scores, only to realise RCE's scores won't be comparable to their own American scores.
(In case it isn't obvious, it's near impossible to get left-hand and right-hand level variants to behave the same way and give the same scores)
It's not possible to add a preference that just mirrors the display left-to-right on the UI layer without actually modifying the representation on the application layer?
buggy, crashes, doesn't worth 2 USD
when will it be free? my mom wont give me money
Great game. Liking it so far. A global leaderboard to future updates would be appreciated
Leaderboards will come with the steam release in around a month (if you have the game on itch you will get the steam release for free also)
when Mac
Peter griffin, family guy
Great game! On Giga, when you create roads like bellow it crush.
Pic 1 - so not even tried :(
Pic 2 - 2nd layout was working. Beated
Thanks for the report I’ll get it fixed
Great games I don't regret my purchase, now it would be cool to add a sandbox mode, and a free mode without being prevented from starting traffic because of bad intersections
Sandbox mode is definitely planned and will make its way into the game at some point. I’ll have a think about the free mode
Thank you for your feedback 👍🏻
RCEs first video brought me here, very fun game, looking forward to some in game leader boards in the future. If you want some high scores to try and beat in the mean time join the discord, plenty of high scores on there to have a go at
Could you please put this on Steam for 10 Bucks or so and then continue to develop it? Would be a shame if it stays at 5 levels forever and 2$ isnt a price you should be offering :)
It has great potential, but in the current state 2$ is a fair price. If you think it should be more you can always buy it again or pay a higher price on itchio. Steam might give more exposure but has also the risk of people abandoning the game or giving bad reviews due to its unfinished state
Should be on steam in around a month. Also i have said repeatedly that I am actively developing the game so obviously it will have more levels
Great! Im continuing to play it :)
RCE played so poorly it made me rage and STILL beat dev scores (no offense), so painful to watch I bought the game to show everyone how to really play.
Replies w/ screenshots incoming(FYI this setup's light intervals are still not even close to max efficiency)
How'd you get 6600? I keep getting 6100 with the same exact setup
There's unfortunately a bit of simulation difference between peoples systems. I'm trying hard to solve this (or at the very least reduce it) but it's a very difficult problem to fix.
Here is a cleaner version that gives you another 100 points, thanks to the longer left lanes. edit: the topmost light is unnecessary
Some points in traffic lights settings found
I managed this with the left light being 2 on, 2 off.. And so on, and the right one being 2 off, 2 on.. And so on! Since the cars are on a fixed seed it seems like one could do some weird things to optimize their score
The arrow system confused me quite a lot, I had no idea what that quadrouple button did until I saw your screenshot! That'll make life a bit easier ahah
The traffic lights near the bottom do seem to contribute some score, I run into traffic jams without pulling the lights slightly further back. It's fascinating how well you can do by selectively removing traffic lights and just letting the cars bump into one another
This did really well, the left lane was basically like a copy of the bottom lane in terms of traffic flow! Left light is on, off, on, off.. Right light is off, on, off, on..
Right side need more green than left.
can agree, right needs more green then the other two lanes.
can this be added to steam?
In around a month it will be coming to steam
my lord what a great game
Thank you :)
Is there a way to play not in full screen? Great game by the way
Thank you!
There is an in-built shortcut Alt+Enter which will window it. The window cannot however be resized.
I'll try to add that functionality asap.
make the Mac version soon. it will make me very happy.
-Peter griffin, family guy
also asking for that. Especially Apple Silicone version please.
Yes Peter
Bought the game a few days ago after watching RCE video, worth my money.
Altho a very good game, theres alot of things to add, which the community was already sharing in the comments.
Besides these little details that will be fixed in upcoming updates, solid game that i can recommend
Keep up the good work, king!
Thank you! And yes, still lots of things to add, that's why it it's early access ;)
Please add an undo/redo option and save the layout of a level even if it is closed. Otherwise one missclick destroys a lot of work which is annoying for larger levels.
Saving/loading levels will be in the upcoming update. Undo/redo will be probably be in the update after that.
Could you change the lights such that they are all red by default? It would make it a lot easier to test various things (just slap down a traffic light and hit start, knowing that no cars will be coming from that direction, so you can see how the rest of the network interacts with each other and so on), since you often have fewer green ticks than you do red, it also reduces the number of mouse clicks you have to make before a light is done
Will do! It'll function that way in the next update
Could you also make it so that you can drag over multiple segments to turn them red/green depending on the state of the first? Right now there is a lot of clicking involved.
Yup it will be in the game within the next couple of updates.
Waiting for the mac version!
Purple cars in the north to west right turn lane are running the red light which causes this solution to fail. They do not run the light after I removed the south to west left turn lane light.
The bug is also phase dependent, so shifting all the lights forward in time by the same amount solved it.
Seems to be these signals somehow interfering with each other
I think I’ve got this fixed in the upcoming update, thanks for the report though!
how do i play it i bought it but i dont know how to play it
There's a tutorial (I realise it needs work). You could also try watching RCE’s video on YouTube to get a feel for the game. Also you could hop on the discord and ask your questions there.
The game has a problem with multi-lane intersections and anything besides straight roads meeting with some lights in the middle is not really possible at the moment due to bugs, meaning you can't try out those juicier intersection designs. I also think the entry and exit arrows should be two tiles further back, as you can't place arrows immediately following each other, rendering the outer two tiles of the map mostly unusable.
Anyway it was two bucks and I had a good time for an hour or so so that's nice.
The new update coming in the next couple of days should solve the majority of the pathfinding bugs. I'm also a little surprised you seem to be encountering them so frequently? I've only seen reports of them occuring in very complex layouts, is your experience different?
With the two tile thing I'm generally deliberately restricting the players options of where they can place roads (Similar to when I have trees or houses blocking parts of the grid). I will try to chop off any sections of the grid that is completely unusable moving forward though.
Glad you had fun ;)
When opening a level, the camera scrolls to the top left corner like there were left and up arrow keys pressed except they are not. I tried rebooting the computer, disconnecting the keyboard, also disconnected the 3D mouse I usually have connected to my computer. It still does the thing same every time.
I don't know what could be causing this. The camera can only be moved by the arrow keys, or my holding middle mouse button and dragging.
I'm guessing it has to be something to do with your 3d mouse, can you try disconnecting it and plugging in a normal mouse?
(Happy to give you a refund if you'd rather not fiddle with things/wait for a fix)
Had the exact same problem, I had a steering wheel plugged into the computer so I think the game is pulling a joypad x-axis or something similar rather than just the arrow keys. Fixed it by unplugging the wheel :)
Thanks for the info!
I was already using only a normal mouse yesterday because the 3D mouse was my first suspect. Now I got the problem resolved by also shutting down the 3D mouse software that was still running in the background.
I think you should look into this and figure out if the game takes any commands from the possible game controller in addition to the arrow keys and middle mouse button as the problem appeared with a steering wheel too.
Thank you for the details, I’ll try to get it fixed soon
Edit: sorry, page refreshed and I put this on the wrong comment
Don't know if you’ve found it yet, but I encountered this bug also and it seemed to be when going to the level select menu after solving the level, and not continuing to the next level, but I couldn't test it fully as I already had 3 stars.
The level doesn't need to be redone though, you just go back to the main menu then then back to level select and it shows your stars.