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(+1)

Anyone got this working on Linux?

(-15)

can you make this maybe for free? 

(+3)

Why would they do this?

(-5)

more plays and download

(+4)

It's literally $2, the price of a soda. You can afford it.

(+6)

Waiting for the Mac version :)

(+1)

Check back in a weeks time and it should be up ;)

(-1)

2 bucks XD

Any chance in making this Android tablet compatible?

(+2)

Unlikely. Current plan is pc/Mac/Linux(later). Then maybe porting it to iOS later. I’d only consider android if the iOS port was wildly successful.

Sorry to disappoint.

(+2)

I really love it so far!

 My only notes would be to allow copy-pasting the stoplights, but other than that im really enjoying it so far. 

Thank you! And will be added in the next update (some time this coming week)

(+2)(-27)

make it free and web and maybe my 1.2m yt channel will review it and advertise it

(+12)

Right. 

So you want to create content using the game and are unwilling to pay 2 bucks for it? 

Are you seriously too cheap for two bucks?

(+3)

Surely pinkpenguin2020 has 1.2 million subscribers but is too cheap to purchase a game for 2$, totally believable story.

(+2)(-1)

If you are going to make a shitty comment then at least know what you are saying. Real Civil Engineer, a channel with 1.8mil subscribers, made a video 2 days before you made this comment. And don't you think literally anyone with internet connection can't afford a $2 game? Let alone a YouTuber?

(-3)

i spend all money on fidget toys

(+2)

I got this game earlier today and I'm already addicted!!! Amazing game.

Two things:

1. Pls make it so you can speed up the simulation! whenever I make small tweaks it is annoying to sit through the whole simulation when I just want to find out the score.

2. When erasing roads, instead of having to individually click on each road, please make it so one can hold down RMB and it will erase any roads the cursor hovers over

I have not found a game as fun as this one in a long time, good job!! 😉

Thanks a load I’m glad you’re enjoying it!

1. It’s already in the game as an experimental feature, press 1,2 or 3 to speed the simulation by that amount (obviously only works while the simulation is running)

2. Planned and will be in the next update 

Thanks for your response! One more thing, that I realize would be a huge change for the game, would be adding yield signs. I think that it would add a whole new challenge to the game, and maybe be introduced in later levels (if some sort of level progression system was implemented), but I do think it would be very fun!

I have a feeling yield signs would be very overpowered, but I’ll have a think about it.

I’m very intrigued by the levelling idea, it never occurred to me. What would you gain by leveling up?

Well I was thinking more about a campaign style, where you could only later play levels once you get at least one star on the level before that, or you could have a system where you would need a total of say like 5 stars on the first 3 levels to gain access to the fourth, or maybe when you get later in the game you unlock more cool traffic signs/resources (like the yield sign if you were to implement that, or just QoL tools)?

Great game. I just got 3 stars on all the levels. I noticed there is a bug though that when you get 3 stars on a level it doesn't always save. I then have to go and redo the level if I want it to register the stars. It does save the correct high score.

I thought a nice idea for the trafic lights would be to have them be red by default. Usually when you place a trafic light you only want it to be on for a few blips so this is just less clicking.

It would also be nice if you can pause or slow down the simulation so you can better understand what is happening.

In the beginning I had some difficulties understanding the details of how the signs worked. Even after a few hours I sometimes get confused why a car can't make it's journey. If you could see the incomplete paths of cars that can't reach their destination when overing over the symbol that could clear things up.

I understand implementing all this stuff takes alot of time so I don't want to put pressure on you.

It's a really fun game and very well made :)

(+1)

Thanks a lot :)

I’ll investigate that bug and try to get it fixed ASAP.

I think you’re on to something with having traffic lights default to red, it does make more sense that way. I’ll test it and add it if it’s doesnt have any unintended consequences.

Slowing the sim makes sense I’ll try to add it soon. (You can already speed up the sim by pressing 1,2 and 3 if you didn’t already know)

Making it easier for players to debug car paths is high on my priority list but it’s quite a hard problem to solve. I’m working on quite a few things which will hopefully improve things.

I also got the no stars bug except on one level where I only got one, so maybe it's related to the three stars result. Good work.

(+1)

Thanks I’ll try to hunt it down 

Don't know if you’ve found it yet, but I encountered this bug also and it seemed to be when going to the level select menu after solving the level, and not continuing to the next level, but I couldn't test it fully as I already had 3 stars.


The level doesn't need to be redone though, you just go back to the main menu then then back to level select and it shows your stars.

By the way, The bug could be easily fixed by just going into the level and exiting

the game looks amazing, will it be available on mac?

I’m hopeful I’ll be able to get a Mac build out for the next update (around a week from now)

(+2)(-10)

please make free i love it but can't afford

Are there also gonna be other payment options i dont have paypal and would still love to buy it and play it

Stripe should be up and running now, apologies for the delay

(+2)

I'm not on discord so I will leave a comment here. First off, RCE sent me. Cool game, digging it so far, thanks for making it!

I have a couple suggestions for future versions. 1) Allow us to turn off all sounds, not just music. 2) Allow us to play in windowed mode. 3) Not sure how to fix this, but clicking each tick in the signal light wheel gets tedious after having 8 signals on the map. Maybe allow us to hold mouse button down and drag to select what is on or off, then single click to fine tune?

Thanks again!
E

(+2)

Thanks for the kind words :)

1.) Will do.

2.) Will do.

3.) I'm planning on adding a copy function for traffic light pattern and I'll try to come up with something that makes it less tedious.

I should be able to get all of these in the game in the next update.

(+1)

I literally just came back here after thinking about the copy function myself. That would be great, thanks!

A couple more I thought of..

4) Save the state of the map in whatever shape we left it in before we exited the game. That way I don't have to start from scratch when I come back. I just realized this after I came back to the game to find what I set on a particular level was gone.

5) Each map also should have 3 difficulty levels, and each one has more traffic than the last. I feel the amount of traffic being used in the current maps would be considered "expert" level. Maybe each level is a different time of day, which would vary the traffic load. Easy would be evening or overnight. Medium would be around noon, and expert level would be rush hour traffic in the early evening. This would give us more reasons to play the same maps over and over.

6) Leaderboards?

7) When a map fails, I would like some sort of notification as to why. I can only assume I let the lines of cars go off the map for too long, but it would be nice to know what I did wrong so I could correct it later.

8) Minor gripe, but when a car makes a turn, it's almost 90 degrees. On the "cross" map I tried to have two opposite turn lanes go at the same time (each going left), but they kept driving straight into each other because they were trying to go more 90 degrees than a 45 degree angle you would expect when turning.

Thanks again!!

(1 edit) (+3)

4.) Working on that right now, should be in the next update.

5.) This would be easy to do on my end but I think it would complicate things a bit too much (for example when online leaderboards are added you'd have 3 separate leaderboards). I think currently there aren't enough easy and medium difficulty levels to make the difficulty curve nice and smooth. I also think I need to redesign a couple of levels to make them less awkward.

6.) This will come with the steam version in 1-2 months.

7.) I'll try to think of a way to communicate this better.

8.) This is just how the game has to work due to the grid nature of the roads unfortunately.

Thanks for the feedback, always appreciated!

(+2)

No worries, thanks again!

(+1)

In addition to copying signals, maybe some basic functions like inverting or “rotating” them would be useful for coordinating multiple signals.

Yep someone on the discord suggested shift-clockwise/shift-anticlockwise which seems like a good idea. I'm in the process of prototyping out the changes and seeing which fit

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