Love all the updates! Traffic lights are much easier now, and you kept the UI clean and simple. Genius!
It's still hard to see which lights are in sync. One idea... A "simulate" button. When clicked, a big number "1" appears and all traffic lights illuminate to show the 1st phase. Each click shows the next phase.
There's two things that I will be implementing soon to help with the issue you're having:
1. When you hover over a segment of a traffic wheel all the traffic lights on the map will change colour to the highlights phase. (This was suggested by someone in the discord)
2. Something similar to what you're suggesting. Either exactly as you describe it or a button that overlays a smaller version of the traffic wheel over each tile with a traffic light.
Yo, cool game and a nice update, thank you. I think in the new update the traffic isn't 'crashy' enough. So far I have only played the priorities level, the first one, and I got 17200 by just placing the arrows, no lights.
It's a delicate balance. I can't make the car AI too stupid or it will make more complicated levels near impossible. Those earlier levels are intended to be easier.
Language support is probably ~3+ months away. However, I will be improving the tutorial soon and it will be mostly visual and the rest of the game has very little text.
Sorry to disappoint but I'm working on this independently so I don't yet have the funds for localisation.
I am really confused by this. I am trying to divert the green and blue cars, but the game keeps telling me they aren't set up properly. I've tried a couple different things but the game insists I keep all the cars on one road instead of sending them off into the center area. Please help me understand why it doesn't recognize the middle paths for green and blue? Thank you!
Thanks for the reply and tips! I totally forgot you had to tell the cars where to turn each and every time. Anyone else would look at that and go "oh road is turning right, I should turn right, but hey no arrow so I'll just drive straight like a crazy person" :P
In regards to the confusion, you are also right. Those two tiles were from a previous attempt and I forgot to remove them. They are obviously redundant.
Experimental mac build is out now folks. I don't have a mac so I can't test it myself but I should hopefully be getting feedback from some mac users soon.
It was updated on itch.io, you have to redownload it one itch to get the new update. The steam early access release is just around the corner though, I'm just waiting for Valve's approval then the Steam page will be up and release will come 2 weeks after that.
I know you have traffic light updates on the way, but it would make a lot of sense to have the default as all segments red when you place it. all green is identical to no traffic light, defeating the point of them, and I spend most of my time clicking all the segments to red before working on a timing pattern. Loving the game though :)
For this early stage and low price of 2$: good game! Can recommend for traffic junkies like me :D
There are some bugs/oddities though:
The last level "GIGA" just doesn't work for me: Some cars from top left (I think red) just drive straight down to bottom left flag, ignoring other roads. They block other cars and then it's impossible to succeed.
Cars can get stuck for weird reasons, like 2 cars joining on a crossing from 2 different directions. They can bump into each other and drive side by side - on one lane! I couldn't even avoid this with traffic lights.
No save feature! Yes, the hiscore is saved, but not your actual road network.
The traffic lights seem easy to use at first, but once you have like 6 lights and want to adjust them all a tiny bit, it's a lot of clicks to do that.
Placing lane arrows has some restrictions that are not intuitive. I'd like to have 2 arrows behind each other, but that's not allowed. Switching lanes is still a mystery to me (but it does work if you do it right).
Bi-directional arrows work only when straight ahead is selected first. You can't first select "left" and then "straight ahead".
Sometimes a car (or rather the starting arrow) shows a red "X" to say that it can't find the route - but then you hover over it and finds a route.
Looking forward to returning to this game once there is more content!
1. Yes unfortunately there are some differences with how the game runes on different systems so what works on one PC may not work on another. That said, Giga is way too hard so I've temporarily retired it in the latest update until I improve car AI.
2. Yeah I know that's frustrating. I will be spending time on improving the car AI so hopefully this doesn't happen as much.
3. Added in the recent update!
4. I've made improvents to this in the recent update. You can copy traffic light patterns and you can also cycle the pattern clockwise or anti-clockwise.
5. I am currently working on a better tutorial as I need to do a better job of teaching the player. Lane changing in particular lots of people find unintuitive so I'll put extra effort into that. Regarding signs, I want to keep the proximity restriction in place. Having too many signs close to eachother is extremely difficult to understand when you have larger road layouts and ends up just being messy.
6. Added in the recent update! You can add whatever arrowhead you want to any prexisting sign.
7. This one is a bit of a compromise. Finding a path for the car is currently quite laggy so I have it setup that it only check when you hover over the lane or press the start button. (I'll be improving this with future updates).
I'd love to see Give Way/Stop signs with associated traffic priority rules, and also left turn and right turn light signals. ohh and while I'm wishing for things... slip lanes, lane change options
Oh and lastly... how do I select which monitor to play on? It plays on my secondary monitor which is in portrait mode :(
I was thinking about how stop/give way could be implemented, and had the idea that you could draw a solid, or dotted line across the edge of a square and it would then become either stop or giveway.
It's worth testing give way signs. They wouldn't work on some levels, like the round about (where you would normally have give way signs) because there's just too many cars. But on other road layouts where you have created several slip roads and the traffic isn't too high it could work. Makes sense instead of the car just driving out. But it would change the game, so should be tested first
I only have one Problem so far: Two cars turning into the same lane.
If that happens, they get stuck, even if there is no traffic in front of them and therefore it ends so many attempts of certain levels. Maybe a yield sign or an internal Priority Queue might help with that.
Running this game on a Dell Precision 3550 laptop strangely makes the game autoscroll to the bottom right corner. I can use the middle mouse button to move around but it'll still move it back to the bottom right corner. The laptop has a touch screen so I don't know if that is somehow causing a conflict.
Hi, great game, but can i play it in window? I would appreciate it there was some visuals for traffic light phases, like some small rings. I lose so much time on checking what i set in more complex levels.
I'm just replying so he doesn't. He means that he wants stuff so the traffic lights turn on when it's near the traffic light, Just like how some traffic lights work in real life.
AMAZING game! I'm addicted. Can't wait for the next update!
SUGGESTION:
Traffic lights are frustrating. Each one has to be set individually, and it's hard to see at a glance which ones are in sync. So...
What if there was a panel where you could set all possible light phases for the map. (i.e. multiple red/green circles). You give each phase a number. Then you set individual lights on the map by giving them the corresponding number.
That way you set each phase once and can quickly copy it, or change multiple lights at once. And if the number is shown for each light on the map, you can see at a glance which ones are in sync.
The upcoming update will have a few improvements to traffic lights to make them less tedious. Mainly the ability to copy lights similar to what you suggested and also being able to click+drag on the traffic light wheel,
I'm having a think about a "master traffic controller" sort of feature but it obviously requires a bit of thought to do properly. So it may or may not end up in the game depending on how much I feel it is needed/how difficult it is to design.
What might be easy (honestly no idea but here I go anyways) while improving QoL significantly would be to add a toggle button to show/hide all traffic light cycles at once so things are easier to see at a glance. Might need some new layout though since they could overlap with each other how it is now. (so maybe not so easy after all)
Sorry, can't help with the payment providers as I obviously have no control over them (I can confirm that other people are buying with paypal with no issue however). Perhaps try Stripe?
I appreciate the response, and am glad the necessary time and steps are being taken to a full and working Mac version. I, Peter griffin family guy, forgive you. will be sure to get the Mac version when available! also, will it just be another link on the main page or will I have to check somewhere else?
Hi, just so you know: the address from the readme file points to www.rajacorp.itch.io/GridRoad, which throws an error because the certificate is only valid for *.itch.io. You shoulkd put the address without the "www.".
Regarding payment options, itch handles everything, so if your method of payment won't work with stripe or paypal I can't really do anything for you (very sorry).
Also, it might good for the game to save all of the levels I had made which results in a pass, or at least the one which game me my highest score. I'd like to go back to older levels and improve my score but I'm likely not going to remember all of my designs
Had another crash on Giga. Annoying. Took me over an hour to sort all these lanes. Was gonna test it before adding traffic lights knowing it might crash
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It's safe? Because my windows told me it's unsafe.
Yes very safe
It's safe. I make the unity builds on a fresh computer and upload them directly to itch.io.
If you're unsure you can wait for the Steam version which will be out in a week and a half.
Love all the updates! Traffic lights are much easier now, and you kept the UI clean and simple. Genius!
It's still hard to see which lights are in sync. One idea... A "simulate" button. When clicked, a big number "1" appears and all traffic lights illuminate to show the 1st phase. Each click shows the next phase.
Wishlisted, and wishing you the best of luck.
Thanks so much!
There's two things that I will be implementing soon to help with the issue you're having:
1. When you hover over a segment of a traffic wheel all the traffic lights on the map will change colour to the highlights phase. (This was suggested by someone in the discord)
2. Something similar to what you're suggesting. Either exactly as you describe it or a button that overlays a smaller version of the traffic wheel over each tile with a traffic light.
Yo, cool game and a nice update, thank you. I think in the new update the traffic isn't 'crashy' enough. So far I have only played the priorities level, the first one, and I got 17200 by just placing the arrows, no lights.
Simpici-T? - No lights 7750
It's a delicate balance. I can't make the car AI too stupid or it will make more complicated levels near impossible. Those earlier levels are intended to be easier.
Wishlisted!
Cheers buddy!
I don't seem to be able to download 0.2 or 0.21 :/ it wants me to buy the game again
OK, false alarm. I have to go into my library
Looks really interesting! Any build for linux soon?
I'll get a build out with the next update (it will be a smaller bugfix update coming out in the next couple of days).
Unfortunately, there are simulation differences between OS's so the developer scores may be innacurate.
(Also I've heard from several people successfully running the game on linux through Wine if you don't want to wait)
Linux build up now!
When can Chinese support be added?
Language support is probably ~3+ months away. However, I will be improving the tutorial soon and it will be mostly visual and the rest of the game has very little text.
Sorry to disappoint but I'm working on this independently so I don't yet have the funds for localisation.
I am really confused by this. I am trying to divert the green and blue cars, but the game keeps telling me they aren't set up properly. I've tried a couple different things but the game insists I keep all the cars on one road instead of sending them off into the center area. Please help me understand why it doesn't recognize the middle paths for green and blue? Thank you!
you need turn arrows in the green path and the blue path
and im confused why you need those 2 tiles between blue car and red flag
Thanks for the reply and tips! I totally forgot you had to tell the cars where to turn each and every time. Anyone else would look at that and go "oh road is turning right, I should turn right, but hey no arrow so I'll just drive straight like a crazy person" :P
In regards to the confusion, you are also right. Those two tiles were from a previous attempt and I forgot to remove them. They are obviously redundant.
It's easy to miss sometimes. The debug mode really helps.
Hey sorry for the late reply, like Anton said below, you're missing a couple of turning arrows:
Experimental mac build is out now folks. I don't have a mac so I can't test it myself but I should hopefully be getting feedback from some mac users soon.
i am on mac but i dont have money so sorry
i mean i can buy it on steam when i get money but i heard about the update thing so how does that work
It was updated on itch.io, you have to redownload it one itch to get the new update. The steam early access release is just around the corner though, I'm just waiting for Valve's approval then the Steam page will be up and release will come 2 weeks after that.
Working well on Mac so far for me; have not identified any bugs that are not already attested in the discord.
It's working well on Mac, but draining battery unlike anything I've ever seen before. Almost impressive actually!
lol, there's not much I can do about battery drainage! Glad it's working well for you
The new update is awesome. Thank you :)
Thanks a load :)
I was asking for it, but my post is pending for like 2 weeks, then I will ask for it now.
If the game releases on Steam, the price will be the same?
maaati_mk
The price on steam will be 4.99 while it's in early access. (It's possible I might change my mind but it won't be lower than 3.49).
Purchased this game 2 weeks ago, does it update automatically or do I have to download new files? if so, where?
If you have the itch app it supposedly updates automatically. If you don't then you have to come back to the pages and download the new update.
(I just released a new update btw)
I know you have traffic light updates on the way, but it would make a lot of sense to have the default as all segments red when you place it. all green is identical to no traffic light, defeating the point of them, and I spend most of my time clicking all the segments to red before working on a timing pattern. Loving the game though :)
Done and done :)
You can now copy traffic lights also, and you can cycle the pattern clockwise and anti-clockwise.
For this early stage and low price of 2$: good game! Can recommend for traffic junkies like me :D
There are some bugs/oddities though:
Looking forward to returning to this game once there is more content!
Edit: Formatting.
Thank you :)
1. Yes unfortunately there are some differences with how the game runes on different systems so what works on one PC may not work on another. That said, Giga is way too hard so I've temporarily retired it in the latest update until I improve car AI.
2. Yeah I know that's frustrating. I will be spending time on improving the car AI so hopefully this doesn't happen as much.
3. Added in the recent update!
4. I've made improvents to this in the recent update. You can copy traffic light patterns and you can also cycle the pattern clockwise or anti-clockwise.
5. I am currently working on a better tutorial as I need to do a better job of teaching the player. Lane changing in particular lots of people find unintuitive so I'll put extra effort into that. Regarding signs, I want to keep the proximity restriction in place. Having too many signs close to eachother is extremely difficult to understand when you have larger road layouts and ends up just being messy.
6. Added in the recent update! You can add whatever arrowhead you want to any prexisting sign.
7. This one is a bit of a compromise. Finding a path for the car is currently quite laggy so I have it setup that it only check when you hover over the lane or press the start button. (I'll be improving this with future updates).
sounds good! I'll definitely check out the game every now and then to see what changed.
I'd love to see Give Way/Stop signs with associated traffic priority rules, and also left turn and right turn light signals. ohh and while I'm wishing for things... slip lanes, lane change options
Oh and lastly... how do I select which monitor to play on? It plays on my secondary monitor which is in portrait mode :(
OK.. monitor was easy, I had forgotten the hotkey!
But... how do we retry a level without clearing all the markings and light settings?
When you complete/fail a level there's an exit button, a retry button in the middle and a next level button.
you want to hit the retry button in the middle.
I was thinking about how stop/give way could be implemented, and had the idea that you could draw a solid, or dotted line across the edge of a square and it would then become either stop or giveway.
My issue with give way lines is that it would be a little overpowered in the context of the game.
It's worth testing give way signs. They wouldn't work on some levels, like the round about (where you would normally have give way signs) because there's just too many cars. But on other road layouts where you have created several slip roads and the traffic isn't too high it could work. Makes sense instead of the car just driving out. But it would change the game, so should be tested first
This is a really nice game!
I only have one Problem so far: Two cars turning into the same lane.
If that happens, they get stuck, even if there is no traffic in front of them and therefore it ends so many attempts of certain levels. Maybe a yield sign or an internal Priority Queue might help with that.
But again: This is Great!
Great game! When is the next update ? Thank You!
Can join discord more stuff
where i can find discord link ? TY!
update : i found it, TY!
Is it similar to freeways by Justin smith?
Yes, but more difficult IMO and only intersections (without viaducts). And added street light.
thank you!
Running this game on a Dell Precision 3550 laptop strangely makes the game autoscroll to the bottom right corner. I can use the middle mouse button to move around but it'll still move it back to the bottom right corner. The laptop has a touch screen so I don't know if that is somehow causing a conflict.
Is this available for Mac? If not does anybody know how to run a Windows exe on Mac?
The program you are looking for is called Wine: https://www.winehq.org/
It doesn’t work with all software though, and requires some advanced knowledge to get working sometimes.
Few ideas (maybe some repeated):
But generally it bring much fun :) Waiting for right-side traffic. Keep working! :)
Hi, great game, but can i play it in window? I would appreciate it there was some visuals for traffic light phases, like some small rings. I lose so much time on checking what i set in more complex levels.
To improve the traffic light timings you could add a sensor at the back of the queue to automate the timings.
I don't quite understand, could you go into more detail please?
I'm just replying so he doesn't. He means that he wants stuff so the traffic lights turn on when it's near the traffic light, Just like how some traffic lights work in real life.
Ah I see, thanks for clarifying.
I feel like that would make things significantly too easy so it's unlikely that I'd be adding this. Sorry Mikey!
Great game! Is a leaderboard planned?
Yes! Should come along with the Steam Early Access release later this month. (Everyone who has purchased on itch gets the steam version free also)
AMAZING game! I'm addicted. Can't wait for the next update!
SUGGESTION:
Traffic lights are frustrating. Each one has to be set individually, and it's hard to see at a glance which ones are in sync. So...
What if there was a panel where you could set all possible light phases for the map. (i.e. multiple red/green circles). You give each phase a number. Then you set individual lights on the map by giving them the corresponding number.
That way you set each phase once and can quickly copy it, or change multiple lights at once. And if the number is shown for each light on the map, you can see at a glance which ones are in sync.
Just a random idea...
Thanks for the kind words :)
The upcoming update will have a few improvements to traffic lights to make them less tedious. Mainly the ability to copy lights similar to what you suggested and also being able to click+drag on the traffic light wheel,
I'm having a think about a "master traffic controller" sort of feature but it obviously requires a bit of thought to do properly. So it may or may not end up in the game depending on how much I feel it is needed/how difficult it is to design.
What might be easy (honestly no idea but here I go anyways) while improving QoL significantly would be to add a toggle button to show/hide all traffic light cycles at once so things are easier to see at a glance. Might need some new layout though since they could overlap with each other how it is now. (so maybe not so easy after all)
Can you add sandbox mode?
It's planned, should be in the game in around ~2 months ;)
Okay
i can't seem to get all the cars to mov right on the first level, the first one fails, or the second one fails, and idk why ):
if you post a screenshot here or on the discord I'll be happy to help
i figured out that i needed to get the car to the right flag
Do you have a discord server? If not it'd be great to have for building a community for the game. mad props on the game so far, proud of you <3
https://discord.com/invite/9VaYBWywpS
Thanks a load :)
Can't pay with paypal.
Failed to create PayPal payment (401)
Sorry, can't help with the payment providers as I obviously have no control over them (I can confirm that other people are buying with paypal with no issue however). Perhaps try Stripe?
still waiting on the Mac release
Update is taking my longer than expected due to a load of admin work :(
New ETA is Wednesday if not sooner. I'm very sorry for the delay Peter, please forgive me.
I appreciate the response, and am glad the necessary time and steps are being taken to a full and working Mac version. I, Peter griffin family guy, forgive you. will be sure to get the Mac version when available! also, will it just be another link on the main page or will I have to check somewhere else?
It'll be right next to the windows download on this page ;)
Hey Peter, if your willing to test a mac release could you please join the discord and send me a dm please.
https://discord.gg/Qt9C6yjGBq
Hi, just so you know: the address from the readme file points to www.rajacorp.itch.io/GridRoad, which throws an error because the certificate is only valid for *.itch.io. You shoulkd put the address without the "www.".
Thanks for the heads up :)
awesome game
Thanks a load!
two questions;
Will there be a possibility to pay with Paysafecard?
Will GridRoad be available on Steam?
Steam release should be within a month.
Regarding payment options, itch handles everything, so if your method of payment won't work with stripe or paypal I can't really do anything for you (very sorry).
Does anyone know if there is going to be a mobile version. It seems like a perfect game for it.
I'd like to eventually, but am prioritising pc/mac/linux release first. A very rough timeline:
Each step is reliant on the sufficient success of the step before it.
Im glad its in the planes, hope everything goes well and thanks for replying.
Crashes are really annoying and it doesn't save your maps so you can't go back to them :(
I'll try to fix the bug asap and will also add a level save system in the next update. Sorry!
This is causing the problem.
Fixed in the upcoming update :)
Hi, will it be possible to pay with IDEAL?
Unfortunately I am limited to itch's payment providers (stripe and paypal. Sorry
Also, it might good for the game to save all of the levels I had made which results in a pass, or at least the one which game me my highest score. I'd like to go back to older levels and improve my score but I'm likely not going to remember all of my designs
Does it have a save feature? Would be nice to save my level half way through so I can exit the game if need be
Will be in the next update.
Had another crash on Giga. Annoying. Took me over an hour to sort all these lanes. Was gonna test it before adding traffic lights knowing it might crash
Sorry about that I know it's frustrating. I'll try to fix it asap.
It would be nice if you could pause the simulation and see which light tick it is on
Should be in the next update ;)
Thank you!